Day 27... I jumped ship

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2 min read

I started very late in the evening again :( and I've decided that as I liked GDevelop I'll do one of their so-defined beginner tutorials.

Bad mistake the guy was talking faster than the flash and clicking stuff faster than a speeding bullet, no offence but if it's a so-called beginner tutorial for a no-code engine I would imagine your target audience would know less than Jon Snow at the Wall. And from what I saw in the comments am not alone, if you can't even be arsed even to put which assets you used, people are going to be confused. I understand that you've had an update but even the interface was not the same, In the end, I gave up and looked for another tutorial, but the bulk of them seemed to be pre-GDevelop 5. So I gave up and tried what was recommended on the Godot Reddit regarding my lack of Vulkan graphics, so With Godot 4.1 on compatibility mode and after an hour of no crashing (I may be tempting fate as the workload increases) , so it looks like I'll be sticking to Godot due to its range of up to date tutorials and also its similar to Python which am trying to learn as well. I will go back to Lua and Love at some point, but at the moment am sticking to Godot. Till its fundamentals are grasped :D